Enum "EnemyTargetFlags"⚓︎
| Value | Enumerator | Comment |
|---|---|---|
| 1 << 0 | CAN_CHANGE_TARGET | Allow switching to a better target even if we already have one. |
| 1 << 1 | AVOID_CLOSE_ENEMIES | Don't prioritize enemies close to our owner. |
| 1 << 2 | PRIORITIZE_HIGH_HP | Prioritize enemies with higher HP. |
| 1 << 3 | PRIORITIZE_LOW_HP | Prioritize enemies with lower HP. |
| 1 << 4 | DEPRIORITIZE_CURRENT_TARGET | Give lower priority to our current target (makes switching targets more likely). |