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Enum "EnemyTargetFlags"⚓︎

Bitset Calculator

Value Enumerator Comment
1 << 0 CAN_CHANGE_TARGET Allow switching to a better target even if we already have one.
1 << 1 AVOID_CLOSE_ENEMIES Don't prioritize enemies close to our owner.
1 << 2 PRIORITIZE_HIGH_HP Prioritize enemies with higher HP.
1 << 3 PRIORITIZE_LOW_HP Prioritize enemies with lower HP.
1 << 4 DEPRIORITIZE_CURRENT_TARGET Give lower priority to our current target (makes switching targets more likely).