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Class "FXParams"⚓︎

Info

You can get this class by using the following functions:

Example Code
1
local fxparams = Game():GetRoom():GetFXParams()

Variables⚓︎

ColorModifier⚓︎

ColorModifier ColorModifier⚓︎

Gets a modifiable copy of the color correction introduced in Repentance. This stores the values used in fxlayers.xml and not the raw values (see GetCurrentColorModifier for this).

Changes made here are not automatically applied, use UpdateColorModifier to do this.


LightColor⚓︎

KColor LightColor⚓︎


ShadowAlpha⚓︎

float ShadowAlpha⚓︎


ShadowColor⚓︎

KColor ShadowColor⚓︎


UseWaterV2⚓︎

boolean UseWaterV2⚓︎

If set, water will use the reflective shader featured in Downpour and Dross.


WaterColor⚓︎

KColor WaterColor⚓︎


WaterColorMultiplier⚓︎

KColor WaterColorMultiplier⚓︎


WaterEffectColor⚓︎

Color WaterEffectColor⚓︎