Global Class "MenuManager"⚓︎
Info
You can get this class by using the MenuManager
global table.
Note that to call these functions, you must use a .
(period) instead of a :
(colon)!
Example Code
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Functions⚓︎
GetActiveMenu ()⚓︎
MainMenuType GetActiveMenu ( )⚓︎
Returns the MainMenuType of the currently active (visible) section of the main menu.
GetBackWidgetSprite ()⚓︎
Sprite GetBackWidgetSprite ( )⚓︎
GetColorModifierLerpAmount ()⚓︎
ColorModifier GetColorModifierLerpAmount ( )⚓︎
Info
This is formatted as the absolute rate of change (ie, all values are positive).
GetCurrentColorModifier ()⚓︎
ColorModifier GetCurrentColorModifier ( )⚓︎
GetInputMask ()⚓︎
ButtonActionBitwise GetInputMask ( )⚓︎
Returns the input mask of allowed inputs on the main menu.
GetSelectWidgetSprite ()⚓︎
Sprite GetSelectWidgetSprite ( )⚓︎
GetShadowSprite ()⚓︎
Sprite GetShadowSprite ( )⚓︎
Shadow decoration that looks like isaacs head.
GetTargetColorModifier ()⚓︎
ColorModifier GetTargetColorModifier ( )⚓︎
GetViewPosition ()⚓︎
Vector GetViewPosition ( )⚓︎
SetActiveMenu ()⚓︎
int SetActiveMenu (MainMenuType Menu )⚓︎
Changes the active menu on the main menu to match the given MainMenuType
.
SetColorModifier ()⚓︎
void SetColorModifier ( ColorModifier ColorModifier, boolean Lerp = true, float Rate = 0.015 )⚓︎
SetInputMask ()⚓︎
void SetInputMask ( ButtonActionBitwise InputMask )⚓︎
Sets the input mask of allowed inputs on the main menu. Useful for custom menus.