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Class "LRoomTileDesc"⚓︎

Info

You can get this class by using the following functions:

Example Code
1
local TileDesc = Game():GetRoom():GetLRoomTileDesc()

Functions⚓︎

GetHighBottomRight ()⚓︎

int[2] GetHighBottomRight ( )⚓︎

Returns the grid coordinates of the high half's bottom right corner.


GetHighTopLeft ()⚓︎

int[2] GetHighTopLeft ( )⚓︎

Returns the grid coordinates of the high half's top left corner.


GetLowBottomRight ()⚓︎

int[2] GetLowBottomRight ( )⚓︎

Returns the grid coordinates of the low half's bottom right corner.


GetLowTopLeft ()⚓︎

int[2] GetLowTopLeft ( )⚓︎

Returns the grid coordinates of the low half's top left corner.


GetRandomTile ( int Seed )⚓︎

int[2] GetRandomTile ( int Seed )⚓︎

Returns the grid coordinates of a random tile in this L-room.