File "challenges.xml"⚓︎
Resource-Folder: Using this file in a resource folder of a mod will replace the original file.
Content-Folder: Using this file in a content folder will add new challenges.
With REPENTOGON, some attributes have specially mod support capatibilites added to them, see below:
Variable-Name | Possible Values | Description |
---|---|---|
unlockachievement | string | Sets the achievement(preferably a modded one using the name of the achievement) to unlock when the challenge is completed |
startingitems | string | This now supports modded items by using the names of the items instead of the ids. Same format as in vanilla, a comma separated list of values |
startingitems2 | string | This now supports modded items by using the names of the items instead of the ids. Same format as in vanilla, a comma separated list of values |
startingtrinkets | string | This now supports modded trinkets by using the names of the trinkets instead of the ids. Same format as in vanilla, a comma separated list of values |
playertype | string | This now supports modded characters by using the names of the items instead of the ids |
hidden | boolean | Anything but "false" would result in a hidden challenge that wont show up in the menu |
achievements | string | Same as vanilla, comma-separated list (without spaces) of achievements required to unlock the challenge, you can use achievement names for modded achievements |
lockeddesc | string | Hint to display instead of the challenge name when its locked, the default phrase is "LOCKED :(" (yes, it includes the sad face) |
More Info
For more information about this xml, check the original docs entry here.