Class "EntityBomb"⚓︎
Class Diagram⚓︎
classDiagram
class Entity:::diagramCurrentPage
class EntityBomb
class EntityEffect
class EntityFamiliar
class EntityKnife
class EntityLaser
class EntityNPC
class EntityPickup
class EntityPlayer
class EntityProjectile
class EntitySlot
class EntityTear
Entity <|-- EntityBomb
Entity <|-- EntityEffect
Entity <|-- EntityFamiliar
Entity <|-- EntityKnife
Entity <|-- EntityLaser
Entity <|-- EntityNPC
Entity <|-- EntityPickup
Entity <|-- EntityPlayer
Entity <|-- EntityProjectile
Entity <|-- EntitySlot
Entity <|-- EntityTear
link Entity "https://wofsauge.github.io/IsaacDocs/rep/Entity.html" "Go to page for 'Entity' class"
link EntityBomb "https://wofsauge.github.io/IsaacDocs/rep/EntityBomb.html" "Go to page for 'EntityBomb' class"
link EntityEffect "https://wofsauge.github.io/IsaacDocs/rep/EntityEffect.html" "Go to page for 'EntityEffect' class"
link EntityFamiliar "https://wofsauge.github.io/IsaacDocs/rep/EntityFamiliar.html" "Go to page for 'EntityFamiliar' class"
link EntityKnife "https://wofsauge.github.io/IsaacDocs/rep/EntityKnife.html" "Go to page for 'EntityKnife' class"
link EntityLaser "EntityLaser.html" "Go to page for 'EntityLaser' class"
link EntityNPC "EntityNPC.html" "Go to page for 'EntityNPC' class"
link EntityPickup "EntityPickup.html" "Go to page for 'EntityPickup' class"
link EntityPlayer "EntityPlayer.html" "Go to page for 'EntityPlayer' class"
link EntityProjectile "https://wofsauge.github.io/IsaacDocs/rep/EntityProjectile.html" "Go to page for 'EntityProjectile' class"
link EntitySlot "EntitySlot.html" "Go to page for 'EntitySlot' class"
link EntityTear "https://wofsauge.github.io/IsaacDocs/rep/EntityTear.html" "Go to page for 'EntityTear' class"
Functions⚓︎
GetCostumeLayerSprite ()⚓︎
Sprite GetCostumeLayerSprite ( BombCostumeLayer LayerID )⚓︎
GetExplosionCountdown ()⚓︎
int GetExplosionCountdown ( )⚓︎
GetFallingSpeed ()⚓︎
float GetFallingSpeed ( )⚓︎
GetHeight ()⚓︎
float GetHeight ( )⚓︎
GetHitList ()⚓︎
int[] GetHitList ( )⚓︎
GetRocketAngle ()⚓︎
float GetRocketAngle ( )⚓︎
Target angle for rocket bombs. It influences both their movement and the orientation of their sprite.
GetRocketSpeed ()⚓︎
float GetRocketSpeed ( )⚓︎
Target speed for rocket bombs. Naturally increases by 1 every frame.
GetScale ()⚓︎
float GetScale ( )⚓︎
Used to apply animation set for bomb costume.
IsLoadingCostumes ()⚓︎
boolean IsLoadingCostumes ( )⚓︎
IsPrismTouched ()⚓︎
boolean IsPrismTouched ( )⚓︎
Returns if the bomb was created through the Angelic Prism effect.
SetFallingSpeed ()⚓︎
void SetFallingSpeed ( float Speed )⚓︎
SetHeight ()⚓︎
void SetHeight ( float Height )⚓︎
SetLoadCostumes ()⚓︎
void SetLoadCostumes ( boolean Load = true )⚓︎
SetPrismTouched ()⚓︎
void SetPrismTouched ( boolean IsTouched )⚓︎
Sets if the bomb was created through the Angelic Prism effect.
SetRocketAngle ()⚓︎
void SetRocketAngle ( float Angle )⚓︎
Set the target angle for a rocket bomb. It influences both their movement and the orientation of their sprite.
SetRocketSpeed ()⚓︎
void SetRocketSpeed ( float Speed )⚓︎
Set the target speed for a rocket bomb. Note that this will naturally increase by 1 every frame.
SetScale ()⚓︎
void SetScale ( float Scale )⚓︎
Should be used with SetLoadCostumes method.