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Class "RoomConfigStage"⚓︎

Info

You can get this class by using the following function:

Example Code
1
local roomConfigStage = RoomConfig.GetStage(StbType.BASEMENT)

Functions⚓︎

GetBackdrop ()⚓︎

BackdropType GetBackdrop ( )⚓︎

Returns the BackdropType used in default rooms on the stage.


GetBossSpot ()⚓︎

string GetBossSpot ( )⚓︎

Returns the sprite path for the boss spot used in the boss intro.


GetDisplayName ()⚓︎

string GetDisplayName ( )⚓︎

Returns the name of the stage.


GetMusic ()⚓︎

Music GetMusic ( )⚓︎

Returns the Music used in default rooms on the stage.


GetPlayerSpot ()⚓︎

string GetPlayerSpot ( )⚓︎

Returns the sprite path for the player spot used in the boss intro and nightmare transition.


GetRoomSet ()⚓︎

RoomConfigSet GetRoomSet ( int Mode )⚓︎

Returns a RoomConfigSet, which contains every RoomConfigRoom in the stage.

Mode is 0 for Normal Mode, 1 for Greed Mode


GetSuffix ()⚓︎

string GetSuffix ( )⚓︎

Returns the suffix used by the stage for stage-unique sprites, such as the boss/player spot and unique variants for enemies.


SetBackdrop ()⚓︎

void SetBackdrop ( BackdropType Backdrop )⚓︎

Sets the BackdropType used in default rooms on the stage.


SetBossSpot ()⚓︎

void SetBossSpot ( string PngFilename )⚓︎

Sets the sprite path for the boss spot used in the boss intro.


SetDisplayName ()⚓︎

void SetDisplayName ( string Name )⚓︎

Sets the name of the stage.


SetMusic ()⚓︎

void SetMusic ( Music Music )⚓︎

Sets the Music used in default rooms on the stage.


SetPlayerSpot ()⚓︎

void SetPlayerSpot ( string PngFilename )⚓︎

Sets the sprite path for the player spot used in the boss intro and nightmare transition.


SetSuffix ()⚓︎

void SetSuffix ( string Suffix )⚓︎

Sets the suffix used by the stage for stage-unique sprites, such as the boss/player spot and unique variants for enemies.