Class "RoomConfigStage"⚓︎
Info
You can get this class by using the following function:
Example Code
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Functions⚓︎
GetBackdrop ()⚓︎
BackdropType GetBackdrop ( )⚓︎
Returns the BackdropType
used in default rooms on the stage.
GetBossSpot ()⚓︎
string GetBossSpot ( )⚓︎
Returns the sprite path for the boss spot used in the boss intro.
GetDisplayName ()⚓︎
string GetDisplayName ( )⚓︎
Returns the name of the stage.
GetMusic ()⚓︎
Music GetMusic ( )⚓︎
Returns the Music
used in default rooms on the stage.
GetPlayerSpot ()⚓︎
string GetPlayerSpot ( )⚓︎
Returns the sprite path for the player spot used in the boss intro and nightmare transition.
GetRoomSet ()⚓︎
RoomConfigSet GetRoomSet ( int Mode )⚓︎
Returns a RoomConfigSet, which contains every RoomConfigRoom in the stage.
Mode
is 0
for Normal Mode, 1
for Greed Mode
GetSuffix ()⚓︎
string GetSuffix ( )⚓︎
Returns the suffix used by the stage for stage-unique sprites, such as the boss/player spot and unique variants for enemies.
SetBackdrop ()⚓︎
void SetBackdrop ( BackdropType Backdrop )⚓︎
Sets the BackdropType
used in default rooms on the stage.
SetBossSpot ()⚓︎
void SetBossSpot ( string PngFilename )⚓︎
Sets the sprite path for the boss spot used in the boss intro.
SetDisplayName ()⚓︎
void SetDisplayName ( string Name )⚓︎
Sets the name of the stage.
SetMusic ()⚓︎
void SetMusic ( Music Music )⚓︎
Sets the Music
used in default rooms on the stage.
SetPlayerSpot ()⚓︎
void SetPlayerSpot ( string PngFilename )⚓︎
Sets the sprite path for the player spot used in the boss intro and nightmare transition.
SetSuffix ()⚓︎
void SetSuffix ( string Suffix )⚓︎
Sets the suffix used by the stage for stage-unique sprites, such as the boss/player spot and unique variants for enemies.