Skip to content

Global Class "NightmareScene"⚓︎

Info

You can get this class by using the NightmareScene global table.

Note that to call these functions, you must use a . (period) instead of a : (colon)!

Example Code
1
local sprite = NightmareScene.GetBubbleSprite()
Warning

This class' functions should not be called until the game fully initializes! Make sure not to try using them outside of callbacks.

Functions⚓︎

GetBackgroundSprite ()⚓︎

Sprite GetBackgroundSprite ( )⚓︎


GetBubbleSprite ()⚓︎

Sprite GetBubbleSprite ( )⚓︎


GetPlayerExtraPortraitSprite ()⚓︎

Sprite GetPlayerExtraPortraitSprite ( )⚓︎


GetProgressBarMap ()⚓︎

int[] GetProgressBarMap ( )⚓︎


GetProgressBarSprite ()⚓︎

Sprite GetProgressBarSprite ( )⚓︎


IsDogmaNightmare ()⚓︎

boolean IsDogmaNightmare ( )⚓︎