Class "ProceduralItem"⚓︎
Info
You can get this class by using the following functions:
Example Code
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Functions⚓︎
GetDamage ()⚓︎
float GetDamage ( )⚓︎
GetEffect ()⚓︎
ProceduralEffect GetEffect ( int Index )⚓︎
GetEffectCount ()⚓︎
int GetEffectCount ( )⚓︎
GetFireDelay ()⚓︎
float GetFireDelay ( )⚓︎
GetID ()⚓︎
int GetID ( )⚓︎
GetItem ()⚓︎
ItemConfigItem GetItem ( )⚓︎
Get the item config of the current glitched item.
GetLuck ()⚓︎
float GetLuck ( )⚓︎
GetRange ()⚓︎
float GetRange ( )⚓︎
GetShotSpeed ()⚓︎
float GetShotSpeed ( )⚓︎
GetSpeed ()⚓︎
float GetSpeed ( )⚓︎
GetTargetItem ()⚓︎
ItemConfigItem GetTargetItem ( )⚓︎
Returns the item config that was randomly selected by the current glitched item, or nil
if it doesn't exist.