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Class "ProceduralItem"⚓︎

Info

You can get this class by using the following functions:

Example Code
1
local pItem = ProceduralItemManager.GetProceduralItem(0)

Functions⚓︎

GetDamage ()⚓︎

float GetDamage ( )⚓︎


GetEffect ()⚓︎

ProceduralEffect GetEffect ( int Index )⚓︎


GetEffectCount ()⚓︎

int GetEffectCount ( )⚓︎


GetFireDelay ()⚓︎

float GetFireDelay ( )⚓︎


GetID ()⚓︎

int GetID ( )⚓︎


GetItem ()⚓︎

ItemConfigItem GetItem ( )⚓︎

Get the item config of the current glitched item.


GetLuck ()⚓︎

float GetLuck ( )⚓︎


GetRange ()⚓︎

float GetRange ( )⚓︎


GetShotSpeed ()⚓︎

float GetShotSpeed ( )⚓︎


GetSpeed ()⚓︎

float GetSpeed ( )⚓︎


GetTargetItem ()⚓︎

ItemConfigItem GetTargetItem ( )⚓︎

Returns the item config that was randomly selected by the current glitched item, or nil if it doesn't exist.