Global Class "PlayerManager"⚓︎
Info
You can get this class by using the PlayerManager
global table.
Note that to call these functions, you must use a .
(period) instead of a :
(colon)!
Example Code
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Functions⚓︎
AnyoneHasCollectible ()⚓︎
boolean AnyoneHasCollectible ( CollectibleType Collectible )⚓︎
Returns true when any player has the item and false when no one does.
AnyoneHasTrinket ()⚓︎
boolean AnyoneHasTrinket ( TrinketType Trinket )⚓︎
Returns true when any player has the trinket and false when no one does.
AnyoneIsPlayerType ()⚓︎
boolean AnyoneIsPlayerType ( PlayerType PlayerType )⚓︎
AnyPlayerTypeHasBirthright ()⚓︎
boolean AnyPlayerTypeHasBirthright ( PlayerType PlayerType, )⚓︎
AnyPlayerTypeHasCollectible ()⚓︎
boolean AnyPlayerTypeHasCollectible ( PlayerType PlayerType, CollectibleType Collectible, boolean IgnoreModifiers = false )⚓︎
AnyPlayerTypeHasTrinket ()⚓︎
boolean AnyPlayerTypeHasTrinket ( PlayerType PlayerType, TrinketType Trinket, boolean IgnoreModifiers = false )⚓︎
FirstBirthrightOwner ()⚓︎
EntityPlayer FirstBirthrightOwner ( PlayerType PlayerType )⚓︎
FirstCollectibleOwner ()⚓︎
EntityPlayer FirstCollectibleOwner ( CollectibleType Collectible, boolean LazSharedGlobalTag = true )⚓︎
Returns nil
if the specified collectible has never been picked up.
FirstPlayerByType ()⚓︎
EntityPlayer FirstPlayerByType ( PlayerType PlayerType )⚓︎
FirstTrinketOwner ()⚓︎
EntityPlayer FirstTrinketOwner ( TrinketType Trinket, RNG RNG = nil, boolean LazSharedGlobalTag = true )⚓︎
Returns nil
if the specified trinket has never been picked up.
GetEsauJrState ()⚓︎
EntityPlayer GetEsauJrState ( int Index = 0 )⚓︎
GetNumCollectibles ()⚓︎
int GetNumCollectibles ( CollectibleType Collectible )⚓︎
Returns the number of collectibles held by all players.
GetPlayers ()⚓︎
EntityPlayer[] GetPlayers ( )⚓︎
Returns a table containing all players.
GetTotalTrinketMultiplier ()⚓︎
int GetTotalTrinketMultiplier ( TrinketType Trinket )⚓︎
IsCoopPlay ()⚓︎
boolean IsCoopPlay ( )⚓︎
Returns true
if the game is in co-op mode.
RemoveCoPlayer ()⚓︎
void RemoveCoPlayer ( EntityPlayer Player )⚓︎
Can be used to safely remove extra player entities, such as Strawman.
Tip
Don't pass the main player to this!