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Class "ChallengeParam"⚓︎

Info

You can get this class by using the following functions:

Example Code
1
local params = Game():GetChallengeParams()

Functions⚓︎

CanShoot ()⚓︎

boolean CanShoot ( )⚓︎


GetAchievementList ()⚓︎

Achievement[] GetAchievementList ( )⚓︎


GetAddDamage ()⚓︎

float GetAddDamage ( )⚓︎


GetBlackHearts ()⚓︎

int GetBlackHearts ( )⚓︎


GetCoins ()⚓︎

int GetCoins ( )⚓︎


GetCollectibleList ()⚓︎

CollectibleType[] GetCollectibleList ( )⚓︎


GetCollectibleTwinList ()⚓︎

CollectibleType[] GetCollectibleTwinList ( )⚓︎


GetCurse ()⚓︎

int GetCurse ( )⚓︎


GetCurseFilter ()⚓︎

int GetCurseFilter ( )⚓︎


GetDifficulty ()⚓︎

Difficulty GetDifficulty ( )⚓︎


GetEndStage ()⚓︎

LevelStage GetEndStage ( )⚓︎


GetHearts ()⚓︎

int GetHearts ( )⚓︎


GetMaxHearts ()⚓︎

int GetMaxHearts ( )⚓︎


GetMinFireRate ()⚓︎

float GetMinFireRate ( )⚓︎


GetName ()⚓︎

string GetName ( )⚓︎


GetPlayerType ()⚓︎

PlayerType GetPlayerType ( )⚓︎


GetRoomFilter ()⚓︎

RoomType[] GetRoomFilter ( )⚓︎


GetSoulHearts ()⚓︎

int GetSoulHearts ( )⚓︎


GetStartingCard ()⚓︎

Card GetStartingCard ( )⚓︎


GetStartingPill ()⚓︎

PillEffect GetStartingPill ( )⚓︎


GetTrinketList ()⚓︎

TrinketType[] GetTrinketList ( )⚓︎


IsAltPath ()⚓︎

boolean IsAltPath ( )⚓︎


IsBigRangeEnabled ()⚓︎

boolean IsBigRangeEnabled ( )⚓︎


IsMaxDamageEnabled ()⚓︎

boolean IsMaxDamageEnabled ( )⚓︎


IsMegaSatanRun ()⚓︎

boolean IsMegaSatanRun ( )⚓︎


IsMinShotSpeedEnabled ()⚓︎

boolean IsMinShotSpeedEnabled ( )⚓︎


IsSecretPath ()⚓︎

boolean IsSecretPath ( )⚓︎