Class "EntitiesSaveState"⚓︎
Functions⚓︎
GetB1 ()⚓︎
boolean GetB1 ( )⚓︎
GetB2 ()⚓︎
boolean GetB2 ( )⚓︎
GetDropSeed ()⚓︎
int GetDropSeed ( )⚓︎
GetF1 ()⚓︎
float GetF1 ( )⚓︎
GetF2 ()⚓︎
float GetF2 ( )⚓︎
GetGridSpawnIdx ()⚓︎
int GetGridSpawnIdx ( )⚓︎
GetI1 ()⚓︎
int GetI1 ( )⚓︎
GetI2 ()⚓︎
int GetI2 ( )⚓︎
Used to store the charge of an active item pickup
GetI3 ()⚓︎
int GetI3 ( )⚓︎
Used to store the shop price of pickups.
GetI4 ()⚓︎
int GetI4 ( )⚓︎
Used to store the ShopItemId of pickups.
GetI5 ()⚓︎
int GetI5 ( )⚓︎
GetI6 ()⚓︎
int GetI6 ( )⚓︎
GetI7 ()⚓︎
int GetI7 ( )⚓︎
GetI8 ()⚓︎
int GetI8 ( )⚓︎
GetInitSeed ()⚓︎
int GetInitSeed ( )⚓︎
GetPos ()⚓︎
Vector GetPos ( )⚓︎
GetSpawnerType ()⚓︎
EntityType GetSpawnerType ( )⚓︎
GetSpawnerVariant ()⚓︎
int GetSpawnerVariant ( )⚓︎
GetSubType ()⚓︎
int GetSubType ( )⚓︎
GetType ()⚓︎
EntityType GetType ( )⚓︎
GetU1 ()⚓︎
int GetU1 ( )⚓︎
GetVariant ()⚓︎
int GetVariant ( )⚓︎
SetB1 ()⚓︎
void SetB1 ( boolean B1 )⚓︎
SetB2 ()⚓︎
void SetB2 ( boolean B2 )⚓︎
SetF1 ()⚓︎
void SetF1 ( float Num )⚓︎
SetF2 ()⚓︎
void SetF2 ( float Num )⚓︎
SetI1 ()⚓︎
void SetI1 ( int Num )⚓︎
SetI2 ()⚓︎
void SetI2 ( int Num )⚓︎
Used to store the charge of an active item pickup
SetI3 ()⚓︎
void SetI3 ( int Num )⚓︎
Used to store the shop price of pickups.
SetI4 ()⚓︎
void SetI4 ( int Num )⚓︎
Used to store the ShopItemId of pickups.