Skip to content

Class "EntitiesSaveState"⚓︎

Functions⚓︎

GetB1 ()⚓︎

boolean GetB1 ( )⚓︎


GetB2 ()⚓︎

boolean GetB2 ( )⚓︎


GetDropSeed ()⚓︎

int GetDropSeed ( )⚓︎


GetF1 ()⚓︎

float GetF1 ( )⚓︎


GetF2 ()⚓︎

float GetF2 ( )⚓︎


GetGridSpawnIdx ()⚓︎

int GetGridSpawnIdx ( )⚓︎


GetI1 ()⚓︎

int GetI1 ( )⚓︎


GetI2 ()⚓︎

int GetI2 ( )⚓︎

Used to store the charge of an active item pickup


GetI3 ()⚓︎

int GetI3 ( )⚓︎

Used to store the shop price of pickups.


GetI4 ()⚓︎

int GetI4 ( )⚓︎

Used to store the ShopItemId of pickups.


GetI5 ()⚓︎

int GetI5 ( )⚓︎


GetI6 ()⚓︎

int GetI6 ( )⚓︎


GetI7 ()⚓︎

int GetI7 ( )⚓︎


GetI8 ()⚓︎

int GetI8 ( )⚓︎


GetInitSeed ()⚓︎

int GetInitSeed ( )⚓︎


GetPos ()⚓︎

Vector GetPos ( )⚓︎


GetSpawnerType ()⚓︎

EntityType GetSpawnerType ( )⚓︎


GetSpawnerVariant ()⚓︎

int GetSpawnerVariant ( )⚓︎


GetSubType ()⚓︎

int GetSubType ( )⚓︎


GetType ()⚓︎

EntityType GetType ( )⚓︎


GetU1 ()⚓︎

int GetU1 ( )⚓︎


GetVariant ()⚓︎

int GetVariant ( )⚓︎


SetB1 ()⚓︎

void SetB1 ( boolean B1 )⚓︎


SetB2 ()⚓︎

void SetB2 ( boolean B2 )⚓︎


SetF1 ()⚓︎

void SetF1 ( float Num )⚓︎


SetF2 ()⚓︎

void SetF2 ( float Num )⚓︎


SetI1 ()⚓︎

void SetI1 ( int Num )⚓︎


SetI2 ()⚓︎

void SetI2 ( int Num )⚓︎

Used to store the charge of an active item pickup


SetI3 ()⚓︎

void SetI3 ( int Num )⚓︎

Used to store the shop price of pickups.


SetI4 ()⚓︎

void SetI4 ( int Num )⚓︎

Used to store the ShopItemId of pickups.


SetI5 ()⚓︎

void SetI5 ( int Num )⚓︎


SetI6 ()⚓︎

void SetI6 ( int Num )⚓︎


SetI7 ()⚓︎

void SetI7 ( int Num )⚓︎


SetI8 ()⚓︎

void SetI8 ( int Num )⚓︎


SetPos ()⚓︎

void SetPos ( Vector Pos )⚓︎


SetSubType ()⚓︎

void SetSubType ( int SubType )⚓︎


SetType ()⚓︎

void SetType ( EntityType Type )⚓︎


SetU1 ()⚓︎

void SetU1 ( int Num )⚓︎


SetVariant ()⚓︎

void SetVariant ( int Variant )⚓︎