Enum "ProceduralEffectConditionType"⚓︎
Value | Enumerator | Comment |
---|---|---|
0 | ACTIVE | |
1 | TEAR_FIRE | |
2 | ENEMY_HIT | |
3 | ENEMY_KILL | |
4 | DAMAGE_TAKEN | |
5 | ROOM_CLEAR | |
6 | ENTITY_SPAWN | |
7 | PICKUP_COLLECTED | |
8 | CHAIN | trigger if previous ProceduralEffect is triggered (or dropped by rate). |