Enum "ProceduralEffectConditionType"⚓︎
| Value | Enumerator | Comment |
|---|---|---|
| 0 | ACTIVE | |
| 1 | TEAR_FIRE | |
| 2 | ENEMY_HIT | |
| 3 | ENEMY_KILL | |
| 4 | DAMAGE_TAKEN | |
| 5 | ROOM_CLEAR | |
| 6 | ENTITY_SPAWN | |
| 7 | PICKUP_COLLECTED | |
| 8 | CHAIN | trigger if previous ProceduralEffect is triggered (or dropped by chance). |