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Enum "ProceduralEffectConditionType"⚓︎

Value Enumerator Comment
0 ACTIVE
1 TEAR_FIRE
2 ENEMY_HIT
3 ENEMY_KILL
4 DAMAGE_TAKEN
5 ROOM_CLEAR
6 ENTITY_SPAWN
7 PICKUP_COLLECTED
8 CHAIN trigger if previous ProceduralEffect is triggered (or dropped by rate).