Class "HUD"⚓︎
Info
You can get this class by using the following functions:
Example Code
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Functions⚓︎
FlashRedHearts ()⚓︎
void FlashRedHearts ( EntityPlayer Player )⚓︎
GetBossHPBarFill ()⚓︎
float GetBossHPBarFill ( )⚓︎
Get the fill of the boss hp bar
GetCardsPillsSprite ()⚓︎
Sprite GetCardsPillsSprite ( )⚓︎
Sprite object used to render pills, cards and rune sprites in the hud.
GetChargeBarSprite ()⚓︎
Sprite GetChargeBarSprite ( )⚓︎
GetCoopMenuSprite ()⚓︎
Sprite GetCoopMenuSprite ( )⚓︎
Sprite object used to render the coop player selection menu.
GetCraftingSprite ()⚓︎
Sprite GetCraftingSprite ( )⚓︎
Sprite object used for bag of crafting hud.
GetFortuneSprite ()⚓︎
Sprite GetFortuneSprite ( )⚓︎
Sprite object used for the fortune popup window.
GetHeartsSprite ()⚓︎
Sprite GetHeartsSprite ( )⚓︎
GetInventorySprite ()⚓︎
Sprite GetInventorySprite ( )⚓︎
Sprite object used for Tainted Isaac inventory system.
GetPickupsHUDSprite ()⚓︎
Sprite GetPickupsHUDSprite ( )⚓︎
GetPlayerHUD ()⚓︎
PlayerHUD GetPlayerHUD ( int Index = 0 )⚓︎
GetPlayerStreakSprite ()⚓︎
Sprite GetPlayerStreakSprite ( int Index = 0 )⚓︎
A set of 4 Sprite objects used for the "mini" Repentance+ item text streaks that get displayed near the players' individual HUDs. Valid indexes are 0~3.
Used in place of the sprites provided by GetStackedStreakSprite during co-op.
GetPoopSpellSprite ()⚓︎
Sprite GetPoopSpellSprite ( )⚓︎
Tainted blue baby poop spell sprite
GetStackedStreakSprite ()⚓︎
Sprite GetStackedStreakSprite ( int Index = 0 )⚓︎
Provides access to the Sprite objects used for the new "stacked" Repentance+ item text streaks. Valid indexes are 0~5.
During co-op, the Sprites provided by GetPlayerStreakSprite are used instead.
GetStreakSprite ()⚓︎
Sprite GetStreakSprite ( )⚓︎
Sprite object used for text streak popups. As of Repentance+, this seems to only be used for the floor name popup, as item-related popups use the Sprites from either GetStackedStreakSprite or GetPlayerStreakSprite.
SetBossHPBarFill ()⚓︎
void SetBossHPBarFill ( float percent )⚓︎
Sets the fill of the boss hp bar. Accepts values between 0 and 1. Numbers below 0 cause the boss hp bar to not be rendered.