Class "HUD"⚓︎
Info
You can get this class by using the following functions:
Example Code
1 2 |
|
Functions⚓︎
FlashRedHearts ()⚓︎
void FlashRedHearts ( EntityPlayer Player )⚓︎
GetBossHPBarFill ()⚓︎
float GetBossHPBarFill ( )⚓︎
Get the fill of the boss hp bar
GetCardsPillsSprite ()⚓︎
Sprite GetCardsPillsSprite ( )⚓︎
Sprite object used to render pills, cards and rune sprites in the hud.
GetChargeBarSprite ()⚓︎
Sprite GetChargeBarSprite ( )⚓︎
GetCoopMenuSprite ()⚓︎
Sprite GetCoopMenuSprite ( )⚓︎
Sprite object used to render the coop player selection menu.
GetCraftingSprite ()⚓︎
Sprite GetCraftingSprite ( )⚓︎
Sprite object used for bag of crafting hud.
GetFortuneSprite ()⚓︎
Sprite GetFortuneSprite ( )⚓︎
Sprite object used for the fortune popup window.
GetHeartsSprite ()⚓︎
Sprite GetHeartsSprite ( )⚓︎
GetInventorySprite ()⚓︎
Sprite GetInventorySprite ( )⚓︎
Sprite object used for Tainted Isaac inventory system.
GetPickupsHUDSprite ()⚓︎
Sprite GetPickupsHUDSprite ( )⚓︎
GetPlayerHUD ()⚓︎
PlayerHUD GetPlayerHUD ( int Index = 0 )⚓︎
GetPoopSpellSprite ()⚓︎
Sprite GetPoopSpellSprite ( )⚓︎
Tainted blue baby poop spell sprite
GetStreakSprite ()⚓︎
Sprite GetStreakSprite ( )⚓︎
Sprite object used for text streak popups. For example: picking up items, displaying floor name, etc.
SetBossHPBarFill ()⚓︎
void SetBossHPBarFill ( float percent )⚓︎
Sets the fill of the boss hp bar. Accepts values between 0 and 1. Numbers below 0 cause the boss hp bar to not be rendered.