Skip to content
BoI: REPENTOGON
PocketItemType
Initializing search
TeamREPENTOGON/REPENTOGON
Home
Install
Docs
Blog
Changes
XML
Tags
Example Mods
Lua 5.4 Docs
BoI: REPENTOGON
TeamREPENTOGON/REPENTOGON
Home
Install
Docs
Docs
Home
Last visited
Last visited
Frequently used
Frequently used
Isaac
Entity
EntityPlayer
EntityNPC
EntityEffect
Game
Room
Level
ModCallbacks
Enums
Enums
Achievement
AddHealthType
AnimRenderFlags
AnnouncerVoiceMode
AutocompleteType
BagOfCraftingPickup
BlendFactor
BlendType
BombCostumeLayer
BossType
ButtonActionBitwise
CameraStyle
CompletionType
ConsoleFont
DebugFlag
DeliriumCallbacks
DialogButtons
DialogIcons
DialogReturn
Dimension
DipSubType
DwmWindowAttribute
Ending
EntityPoopVariant
EntityTag
EventCounter
ExtraHudStyle
FadeoutTarget
FollowerPriority
GLSLType
Giantbook
GibFlag
GridPoopVariant
HealthType
ImGuiCallback
ImGuiColor
ImGuiData
ImGuiElement
ImGuiNotificationType
ItemAnim
KnifeSubType
KnifeVariant
Language
LineCheckMode
MainMenuType
MinimapState
ModCallbacks
MouseButton
NullPickupSubType
PauseMenuStates
PedestalType
PillCardSlot
PlayerVariant
PocketItemType
PressurePlateVariant
ProceduralEffectActionType
ProceduralEffectConditionType
ProjectileMode
PurityState
RetractingSpikesVariant
RoomSubType
ShaderType
SlotVariant
SpecialQuest
StbGridType
StbPoopSubType
StbRailVariant
StbRockSubType
StbTeleporterSubType
StbType
TaintedMarksGroup
TeleporterVariant
WeaponModifier
WispSubType
XMLNode
Ambush
Backdrop
BossPool
BossPool
BossPool
BossPoolManager
Camera
Capsule
CcpContainer
CcpContainer
RoomConfigSet
ChallengeParam
Color
ColorModifier
ColorParams
Console
CostumeSpriteDesc
DailyChallenge
Debug
Entity
Entity
Entity
EntityBomb
EntityDelirium
EntityEffect
EntityFamiliar
EntityKnife
EntityLaser
EntityNPC
EntityPlayer
EntityPickup
EntityProjectile
EntitySlot
EntityTear
EntityConfig
EntityConfig
EntityConfig
EntityConfigBaby
EntityConfigEntity
EntityConfigPlayer
Font
FXParams
Game
GenericPrompt
GridEntity
GridEntity
GridEntity
GridEntityDecoration
GridEntityDoor
GridEntityFire
GridEntityGravity
GridEntityLock
GridEntityPressurePlate
GridEntityRock
GridEntityStairs
GridEntityStatue
GridEntityTeleporter
GridEntityTrapDoor
GridEntityWall
GridEntityWeb
History
History
History
HistoryItem
HUDs
HUDs
DebugRenderer
HUD
Minimap
PlayerHUD
PlayerHUDHeart
ScoreSheet
ImGui
Isaac
ItemConfig
ItemConfig
ItemConfig
ItemConfig - Item
ItemConfig - PillEffect
ItemOverlay
ItemPool
Input
Level
LevelGenerator
LevelGenerator
LevelGenerator
LevelGeneratorEntry
LevelGeneratorRoom
LootList
LootList
LootList
LootListEntry
Menus
Menus
MenuManager
BestiaryMenu
ChallengeMenu
CharacterMenu
CollectionMenu
ControllerSelectMenu
CustomChallengeMenu
CutscenesMenu
DailyChallengeMenu
KeyConfigMenu
MainMenu
ModsMenu
OptionsMenu
PauseMenu
SaveMenu
SpecialSeedsMenu
StatsMenu
TitleMenu
MultiShotParams
MusicManager
NightmareScene
Options
PersistentGameData
PlayerManager
Procedural Items
Procedural Items
ProceduralItemManager
ProceduralEffect
ProceduralItem
PocketItem
ProjectileParams
RailManager
Rendering
Rendering
Beam
BlendMode
DestinationQuad
GLSLValue
Image
Pipeline
Point
Renderer
RenderSet
Shader
SourceQuad
Shape
Transformer
Vertex
VertexBuffer
VertexDescriptor
REPENTOGON
RNG
Room
RoomConfig
RoomConfig
RoomConfig
RoomConfigStage
GridEntitiesSaveStateVector
RoomConfigHolder
RoomConfigRoom
RoomDescriptor
EntitiesSaveState
EntitiesSaveStateVector
RoomTransition
Sprite
Sprite
AnimationData
AnimationFrame
AnimationLayer
LayerState
NullFrame
Sprite
StageTransition
Vector
Weapon
WeightedOutcomePicker
XMLData
Blog
Changes
Changes
General
Debugging
UI
XML
XML
XML Overview
XMLData
achievements.xml
ambush.xml
backdrops.xml
bosscolors.xml
costumes.xml
cutscenes.xml
challenges.xml
entities2.xml
giantbook.xml
items.xml
pocketitems.xml
players.xml
Tags
Example Mods
Example Mods
Capsules
Deal Chance
Weighted Outcomes
Beams
Color Modifiers
Lua 5.4 Docs
Enum
Enum "PocketItemType"
⚓︎
Value
Enumerator
Comment
0
PILL
1
CARD
2
ACTIVE_ITEM
Back to top