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Enum "WaterClipFlag"⚓︎

Bitset Calculator

Value Enumerator Comment
1 << 0 (Unused)
1 << 1 DISABLE_RENDER_ABOVE_WATER When set on an Entity, also enables rendering below water.
1 << 2 ENABLE_RENDER_BELOW_WATER Entity only. Allows the "below water" rendering to happen at the same time as "above water".
1 << 3 DISABLE_RENDER_BELOW_WATER Takes priority over other flags.
1 << 4 (Unused)
1 << 5 DISABLE_RENDER_REFLECTION Entity only (GridEntities can't have reflections).
1 << 6 IGNORE_WATER_RENDERING Entity only. Overrides other flags so the entity renders above water only, with no reflection.
1 << 7 FORCE_WATER_RIPPLE_WHEN_MOVING Allows Entities with no collision to still spawn water ripples when moving.