| 1 << 0 |
|
(Unused) |
| 1 << 1 |
DISABLE_RENDER_ABOVE_WATER |
When set on an Entity, also enables rendering below water. |
| 1 << 2 |
ENABLE_RENDER_BELOW_WATER |
Entity only. Allows the "below water" rendering to happen at the same time as "above water". |
| 1 << 3 |
DISABLE_RENDER_BELOW_WATER |
Takes priority over other flags. |
| 1 << 4 |
|
(Unused) |
| 1 << 5 |
DISABLE_RENDER_REFLECTION |
Entity only (GridEntities can't have reflections). |
| 1 << 6 |
IGNORE_WATER_RENDERING |
Entity only. Overrides other flags so the entity renders above water only, with no reflection. |
| 1 << 7 |
FORCE_WATER_RIPPLE_WHEN_MOVING |
Allows Entities with no collision to still spawn water ripples when moving. |