Class "LootListEntry"
Info
You can get this class by using the following function:
Example Code
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12 | local mod = RegisterMod("Print Pickups", 1)
function mod:OnPickupUpdate(pickup)
if pickup.FrameCount ~= 1 then return end
local lootList = pickup:GetLootList()
local lootListEntries = lootListEntries:GetEntries()
for _, lootListEntry in ipairs(lootListEntries) do
print("PickupVariant:", lootListEntry:GetVariant(), "Pickup SubType:", lootListEntry:GetSubType())
end
end
mod:AddCallback(ModCallbacks.MC_POST_PICKUP_UPDATE, mod.OnPickupUpdate)
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Functions
GetRNG ()
RNG GetRNG ( )
Warning
May return nil
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GetSeed ()
int GetSeed ( )
GetSubType ()
int GetSubType ( )
GetType ()
GetVariant ()
int GetVariant ( )