Class "LootListEntry"
Info
You can get this class by using the following function:
Example Code
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12  | local mod = RegisterMod("Print Pickups", 1)
function mod:OnPickupUpdate(pickup)
    if pickup.FrameCount ~= 1 then return end
    local lootList = pickup:GetLootList()
    local lootListEntries = lootListEntries:GetEntries()
    for _, lootListEntry in ipairs(lootListEntries) do
        print("PickupVariant:", lootListEntry:GetVariant(), "Pickup SubType:", lootListEntry:GetSubType())
    end
end
mod:AddCallback(ModCallbacks.MC_POST_PICKUP_UPDATE, mod.OnPickupUpdate)
  | 
 
 
 
Functions
GetRNG ()
RNG GetRNG ( )
Warning
May return nil.
 
GetSeed ()
int GetSeed ( )
GetSubType ()
int GetSubType ( )
GetType ()
GetVariant ()
int GetVariant ( )